Shadowrun hong kong endings

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Everything that Returns did in a lackluster manner is done with ease and vast confidence in Dragonfall. Dragonfall is easily one of the best sequels ever in terms of improving on the previous title, up to the point that if Returns didn’t have user made campaigns, buying it would be pointless.

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The world wasn’t open, but you had an entire town map to explore regularly as a hub, decide what runs you want to tackle when, control a regular party with their own upgrade trees, and had an ambitious story that digs far deeper into the franchise’s mythology. After releasing Shadowrun Returns, Harebrained Schemes started making a new campaign as DLC called Dragonfall, but the project ended up ballooning and becoming its own stand-alone entry with a vastly different structure and scope than the Dead Man’s Switch campaign, outdoing it in every single way possible.